There’s always that one class in every new game that doesn’t look crazy at first… but once you actually play it, you start realizing it can completely control the flow of a match.
That’s exactly what the Security Guard feels like right now.
It’s not flashy. It’s not built for damage. But the moment you start understanding how to stall, track, and support, this class turns into one of the most impactful picks in the entire game.
Bite By Night Security Guard Class Guide – Abilities
For 900 scrap, you unlock a class that’s built entirely around team support and control.
You’re not the one carrying fights—you’re the reason your team survives them.
Abilities:
- Taser
- Chargeable stun
- Longer charge = stronger effect
- Slows or interrupts the killer
- Cameras (Cams)
- Track killer position across the map
- Reveal generators and killer to teammates
- Gives your team constant awareness
On paper, that might sound simple… but in-game, it plays very differently.
The biggest mistake people make with Security Guard is trying to play aggressive.
That’s not your job.
Your role is to waste the killer’s time.
When you charge your taser and land it properly, you’re not just “stunning”—you’re buying your team:
- Time to finish generators
- Time to escape chases
- Time to reposition
Even a few seconds of slowdown can completely flip a situation.
There were moments where just one well-timed taser let teammates escape what should’ve been guaranteed deaths.
And that’s where the class starts feeling strong.
Taser
The taser is powerful… but also easy to mess up.
You can’t treat it like a free stun.
- Charging too long = you get caught
- Firing too early = weak effect
- Bad aim = completely wasted
And yeah… missing feels bad.
The range isn’t as forgiving as you’d expect either. You actually have to aim and time it properly—especially against killers like Springtrap who constantly pressure.
But when you land it clean?
It’s one of the most satisfying tools in the game.
Cameras
This is the ability that quietly carries the class.
Being able to check where the killer is at any time changes how your entire team plays.
You’re basically:
- Calling out danger zones
- Warning teammates before chases even start
- Avoiding unnecessary risks
Once you start using cameras consistently, you stop getting caught off guard as much.
And in a game like this… information is everything.
Where Security Guard REALLY Shines
This class becomes insane in coordinated situations.
- Teammate getting chased? You stall the killer
- Killer camping an area? You track and reroute
- Late game pressure? You buy just enough time to survive
There were multiple moments where just sticking near teammates and playing support turned losing situations into wins.
You’re not the MVP on paper… but you’re the reason the team wins.
