If you’re playing Dungeon Quest Reborn and want to know which dungeons are available, what level you need, and what rewards you can get from each one, this guide has you covered. The game features everything from the classic Desert Temple and Winter Outpost to newer locations such as Aquatic Temple and Enchanted Forest.
I’ve put together all of the dungeons in order, along with their level requirements, time limits, recommended armor sets, legendary weapons, bosses, and other important details. This should make it much easier for you to decide which dungeon you should be farming next.
Dungeon Quest Reborn Dungeons Guide – Boss Raids, Wave Defence
There are also special modes such as Boss Raids and Wave Defence, so I’ll cover those as well. Whether you’re a new player starting at level 1 or you’re already working through the latest content, you can use this list as a quick reference.
Desert Temple [Legacy]
Desert Temple is the first dungeon in Dungeon Quest Reborn and is where your journey begins. You’ll fight melee Sand Peasants throughout the dungeon before eventually facing the Sand Giant.
One thing that makes Desert Temple different from most other dungeons is that it is procedurally generated. The layout can change between runs, although the spawn room and boss room remain the same.
There are six different room designs that can appear. On Easy difficulty, you’ll get three enemy rooms, with additional rooms being added as the difficulty increases. Nightmare can generate up to seven enemy rooms.
Desert Temple Details
- Added: November 23, 2018
- Level Requirement: 1 Easy, 6 Medium, 12 Hard, 20 Insane, 27 Nightmare
- Time Limit: 10 minutes
- Recommended Armor: Red Knight Warrior, Mage, and Guardian Sets
- Legendary: Desert Fury
The final boss is the Sand Giant, making this a good introduction to the dungeon system and boss mechanics.
Winter Outpost [Legacy]
Winter Outpost is the second dungeon and introduces a snowy environment with two main enemy types: the melee Frost Minion and ranged Frost Wizard.
At the end, you’ll fight the Ice Elemental. The boss uses a relatively straightforward attack pattern but can also summon Ice Minions to help defend itself.
Like Desert Temple, Winter Outpost has five difficulties and does not contain mini-bosses.
Winter Outpost Details
- Added: March 9, 2019
- Level Requirement: 33 Easy, 40 Medium, 45 Hard, 50 Insane, 55 Nightmare
- Time Limit: 10 minutes
- Recommended Armor: Ice King’s Warrior, Mage, and Guardian Sets
- Legendary: Crystalized Greatsword
If you’re progressing naturally through the early game, Winter Outpost is the next major step after Desert Temple.
Pirate Island
Pirate Island is the third dungeon and is where things start becoming more complicated. You’ll encounter melee Pirate Savages and ranged Pirate Riflemen while making your way through the island.
This dungeon also introduces two mini-bosses: Captain Blackbeard and the Spider Queen.
Captain Blackbeard uses multiple cannon attacks, while Spider Queen uses web attacks and can summon Infected Pirates.
The final boss is the Demonic Pirate Captain, who can heal itself when its area-of-effect attacks deal damage.
Pirate Island Details
- Added: March 22, 2019
- Level Requirement: 60 Insane, 65 Nightmare
- Time Limit: 11 minutes
- Recommended Armor: Godly Warrior, Mage, and Guardian Sets
- Legendaries: Soulstealer Greatsword, Staff of the Gods
You’ll want to pay much more attention to boss mechanics here compared with the first two dungeons.
King’s Castle
King’s Castle is the fourth dungeon and takes place inside a dangerous castle filled with several different enemy types.
You’ll fight melee King’s Guards, ranged Elementalists, and AoE Hitmen.
There are also two mini-bosses: Beast Master and Arch-Mage. Beast Master uses fiery attacks and a Goblin Cleaver, while Arch-Mage relies on powerful arcane attacks.
At the end, you’ll face The King, who can flood the area around the arena with lava before using attacks designed to burn and crush players.
King’s Castle Details
- Added: April 6, 2019
- Level Requirement: 70 Insane, 75 Nightmare
- Time Limit: 11 minutes
- Recommended Armor: Titan-forged Warrior, Mage, and Guardian Sets
- Legendaries: Beastmaster War Scythe, Beastmaster Spell Scythe
The Underworld
The fifth dungeon is The Underworld, where you’ll encounter Demon Warriors, Dark Mages, and Elder Dark Mages.
The dungeon has two mini-bosses: Demonic Overgrowth and Kolvumar.
Demonic Overgrowth uses various devilish attacks and Blood Minions, while Kolvumar leaves a fiery trail behind it as it chases players.
The final boss is Demon Lord Azrallik. When the boss drops below half health, its heart mechanic allows it to summon Blood Minions, making the final part of the fight more difficult.
The Underworld Details
- Added: April 28, 2019
- Level Requirement: 80 Insane, 85 Nightmare
- Time Limit: 10 minutes Insane, 11 minutes Nightmare
- Recommended Armor: Glorious Warrior, Mage, and Guardian Sets
- Legendaries: Dual Phoenix Daggers, Phoenix Greatstaff
Samurai Palace
Samurai Palace is the sixth dungeon and switches the theme to a Japanese-inspired battlefield.
The main enemies are Samurai Swordsmen and Shuriken Throwers.
You’ll also encounter Sanada Yukimura and the Ancient Golem Guardian as mini-bosses. Sanada uses magic shuriken attacks and Elite Swordsmen, while the Ancient Golem Guardian can use global rock attacks and seismic smashes.
The final boss is Miyamoto Musashi, who uses fiery attacks and Ultimate Swordsmen to pressure players throughout the battle.
Samurai Palace Details
- Added: June 8, 2019
- Level Requirement: 90 Insane, 95 Nightmare
- Time Limit: 11 minutes
- Recommended Armor: Ancestral Warrior, Mage, and Guardian Sets
- Legendaries: Sakura Katana, Sakura Greatstaff
The Canals
The seventh dungeon is The Canals, featuring enemies such as Bodyguards and Dark Magicians.
The two mini-bosses are Mage Overlord and Guardian Overlord. Mage Overlord uses dark magic and Magic Minions, while Guardian Overlord uses an axe and several explosive attacks.
The final boss is Warrior Overlord, who combines long-range attacks with a powerful global detonation mechanic.
The Canals Details
- Added: July 17, 2019
- Level Requirement: 100 Insane, 105 Nightmare
- Time Limit: 10 minutes
- Recommended Armor: Overlord’s Warrior, Mage, and Guardian Sets
- Legendaries: Overlord’s Rageblade, Overlord’s Manablade
Ghastly Harbor
Ghastly Harbor is the eighth dungeon and introduces several different enemy types, including Raiders, Harpoon Gunners, Burly Enforcers, and Cannon Crabs.
Cannon Crabs are particularly dangerous because they can deal damage over time.
The dungeon has two mini-bosses: The Kraken and Corrupt Overlord.
The Kraken attacks with poisonous ink, shark projectiles, and tentacles. Corrupt Overlord uses void attacks before moving to a nearby ship and launching a cannonball bombardment.
The final boss is the Sea Serpent, which can flood the area around the arena with poison and use poisonous attacks along with fiery breath.
Ghastly Harbor Details
- Added: August 26, 2019
- Level Requirement: 110 Insane, 115 Nightmare
- Time Limit: 12 minutes
- Recommended Armor: Mythical Warrior, Mage, and Guardian Sets
- Legendaries: Kraken Slayer, Sea Serpent’s Wings
- Insane Gold: 26 million base, 52 million with 2x Gold
Steampunk Sewers
The ninth dungeon is Steampunk Sewers, a mechanical-themed dungeon filled with robots.
The enemies include Fighter Bots, Cog Shooters, Hammer Bots, and Spinner Bots.
You’ll fight two mini-bosses: Cyclops Siege Bot and Evil Scientist.
Cyclops Siege Bot uses acidic attacks, while Evil Scientist relies on fiery attacks that force you to keep moving.
The final boss is Cannon Blaster 2000, which uses fiery attacks and eventually charges a global attack where safe areas are marked by cogs.
Steampunk Sewers Details
- Added: October 13, 2019
- Level Requirement: 120 Insane, 125 Nightmare
- Time Limit: 9 minutes
- Recommended Armor: War-forged Warrior, Mage, and Guardian Sets
- Legendaries: Inventor’s Greatsword, Inventor’s Spellblade
Boss Raids
Boss Raids, also referred to as Boss Rush, give you a different experience from normal dungeons.
Instead of fighting through a full dungeon, you face one boss per run. The available bosses include:
- Fusion Goliath
- Robot Gladiator
- Gilded Dragon
- Golden Golem
- Earth Golem
- Ancient Stone Guardian
There are 30 tiers in total.
Every time you successfully beat a tier, you receive a key for the next tier. If you fail a tier, you’ll lose the key for that tier. However, if you fail while holding a higher-tier key, you don’t lose that higher-tier key.
Boss Raids Details
- Level Requirement: 130 Nightmare
- Time Limit: 3 minutes 30 seconds
- Legendaries: Dual Bioforged Drills, Dual Godforged Blades, Twisted Wood Greatsword, Hextech Overloaded Staff, Godforged Greatstaff, Twisted Wood Greatstaff
The mode is much more focused on quickly defeating bosses, so strong damage output is especially valuable.
Orbital Outpost
Orbital Outpost is a futuristic dungeon featuring holograms, drones, and electrical defenses.
The main enemies include Hologram Assassins, Hologram Warriors, Scout Drones, and Electric Towers.
The two mini-bosses are The Destroyer and Tesla Master.
The Destroyer uses explosive and fiery attacks while being supported by Bomb Drones. Tesla Master focuses on randomized shock attacks that can quickly damage players.
At the end, you’ll fight Lord Varosh, who uses a damaging orb, a healing beam, and several galactic attacks that can stun players.
Orbital Outpost Details
- Added: January 24, 2020
- Level Requirement: 135 Insane, 140 Nightmare
- Time Limit: 9 minutes Insane, 10 minutes Nightmare
- Recommended Armor: Alien Warrior, Mage, and Guardian Sets
- Legendaries: Galactic Dual Blades, Galactic Pike
Volcanic Chambers
The eleventh dungeon is Volcanic Chambers, where the environment itself is just as dangerous as the enemies.
You’ll fight Lava Walkers, Explosive Walkers, and Artillery Lava Walkers.
The two mini-bosses are Ancient Lava Mage and Deity of the Volcano.
Ancient Lava Mage uses molten attacks and Searing Orbs, while Deity of the Volcano attacks with molten rocks and creates geysers that can increase its attack speed and strength.
The final boss is the Lava King. Its mechanics include pulsing lava attacks, a player-link mechanic requiring two players to stay together, and a bomb mechanic that requires proper timing.
Volcanic Chambers Details
- Added: July 3, 2020
- Level Requirement: 150 Insane, 155 Nightmare
- Time Limit: 12 minutes
- Recommended Armor: Lava King’s Warrior, Mage, and Guardian Sets
- Legendaries: Lava King’s Warscythe, Lava King’s Spell Daggers
Aquatic Temple
Aquatic Temple is one of the newer dungeons in Dungeon Quest Reborn and was added in 2026.
The dungeon features Temple Spirits, Temple Guards, Defensive Cube Pylons, and Defensive Pyramid Pylons.
There are two mini-bosses: Temple Core Generator and Ancient Temple Protector.
Temple Core Generator uses electric beams and core spheres, while Ancient Temple Protector can flood the area with electric water and use ground smashes and ice beams.
The final boss is the Sea King, who uses several ice-based attacks. These include sequential lightning attacks, pulsating shockwaves, targeted ice attacks, and an ice aura that can trigger additional attacks.
Aquatic Temple Details
- Added: June 20, 2026
- Level Requirement: 160 Insane, 165 Nightmare
- Time Limit: 12 minutes
- Recommended Armor: Triton Warrior, Mage, and Guardian Sets
- Legendaries: Sea King’s Trident, Sea King’s Greatstaff
Enchanted Forest
Enchanted Forest is the latest dungeon listed in Dungeon Quest Reborn and continues the game’s progression into higher-level content.
The dungeon features Mushroom Spearmen, Mushroom Wizards, Mushroom Battle Mages, and Poison Mushroom Mages.
You’ll face Crystal Golem and Ancient Enchanted Tree as the two mini-bosses.
Crystal Golem attacks with crystal-based AoE attacks, while Ancient Enchanted Tree uses arcane abilities, including summoned Spirits and a spinning attack.
The final boss is the Enchanted Forest Dragon, which combines fire and poison attacks with a wind blast.
This dungeon is especially notable because it is the first dungeon to introduce Ultimate weapons.
Enchanted Forest Details
- Added: July 18, 2026
- Level Requirement: 170 Insane, 175 Nightmare
- Time Limit: 11 minutes
- Recommended Armor: Eldenbark Warrior, Mage, and Guardian Sets
- Legendaries: Eldenbark Greatsword, Eldenbark Greatstaff
- Ultimates: Eden’s Reaper, Eden’s Vengeance
Wave Defence
Wave Defence is an optional game mode that changes the normal dungeon formula.
Instead of moving through a dungeon, you fight waves of enemies inside a circular arena. The mode can be enabled on dungeons ranging from Legacy Desert Temple through The Canals.
Every five waves, a random boss from the corresponding dungeon can appear. Loot is awarded after every 15th wave.
There are also special titles for reaching certain wave milestones for the first time on each map:
- Wave 30
- Wave 45
- Wave 100
- Wave 300
Wave Defence Details
- Added: May 26, 2019
- Level Requirement: Same as the matching dungeon difficulty
Wave Defence is a great option if you prefer continuous combat rather than the traditional dungeon progression.
Dungeon Quest Reborn Dungeon Progression
If you’re trying to work your way through the game, the dungeons generally progress from the early Desert Temple all the way to the current Enchanted Forest.
The level requirements increase gradually, so you should normally move into the next dungeon once your character reaches the required level and has suitable gear.
For newer players, I recommend focusing on getting the best armor and weapons available from your current dungeon before trying to rush into harder content. Having the correct gear can make a much bigger difference than simply meeting the minimum level requirement.
As you reach the later dungeons, you’ll also need to learn boss mechanics rather than relying entirely on damage. Many of the bosses have AoE attacks, stun effects, summons, environmental hazards, or special mechanics that can quickly punish mistakes.
Dungeon Quest Reborn has a large selection of dungeons, starting with the classic Desert Temple and Winter Outpost and progressing through locations such as Pirate Island, King’s Castle, The Underworld, Samurai Palace, The Canals, Ghastly Harbor, and Steampunk Sewers.
The later progression continues with Orbital Outpost, Volcanic Chambers, Aquatic Temple, and Enchanted Forest, with each dungeon bringing stronger enemies, new bosses, better gear, and increasingly difficult mechanics.
If you’re just starting out, use the level requirements in this guide to plan your progression. If you’re already at the endgame, Enchanted Forest is the latest dungeon to focus on, especially if you’re interested in its Ultimate weapons.
And if you want something different from standard dungeon runs, don’t forget about Boss Raids and Wave Defence. Both modes provide their own challenges and rewards while giving you another reason to keep grinding.
