Ro-Ghoul TakiK2 Rework Update – Hitbox Buff, and New Code

This Ro-Ghoul TakiK2 Rework Update focuses on combat feel, hitbox consistency, and a major round of changes to TakiK2, shaping it into a more prediction-based, skill-expressive Kagune. If you main TakiK2 or fight against it often, this update is important to understand.


New Code (Nov 2, 2025)

Redeem the latest code for a big resource boost:

!Code 11/2/25 upd

Rewards:
• 500K RC
• 5M Yen
• 15 Color Credits
• 10 Hearts

Global Combat Change

Hitbox Update

• Default physical attack hitbox increased from 5 to 8

This affects all basic physical strikes across the game. Expect melee trades to connect more consistently, especially in crowded fights. Players with spacing-heavy playstyles will need to adjust, as close-range whiffs are now less common.

TakiK2 Overhaul and Rebalance

TakiK2 receives a targeted rework aimed at modernizing its flow, removing degenerate confirms, and shifting it toward timing, prediction, and cleaner visual clarity.

Design Goals Behind the Rework

• Restore old Concussor combo feel through better responsiveness
• Reduce frustrating or unreactable engagements
• Increase risk-reward clarity (more punishable if misused)
• Smooth animations and hit feedback for readability

Visual and Style Updates

• Materials updated to a more metallic finish
• Overall visuals now closer to a modern upgrade of the original TakiK2 style

Major Kit Changes

Removal of Vertical

Vertical has been removed from S1, S2, and SB.
This dramatically alters combo flow. TakiK2 now relies more on grounded spacing, timing, and setup rather than vertical catch and escape options.

Concussor (Core Move)

• Re-coded to read dash positioning more accurately, restoring older combo routes
• Intended to revive the classic TakiK2 Concussor confirms players have been missing
• Now feels responsive even during high-speed engagements

Individual Move Adjustments

A (Auto/Click Attack)

Property Old New
Damage 0.8 0.75
End-lag 0.25 0.20
Cooldown 0.05s 0s

Impact:
Combo starters deal slightly less damage, but the attack chain is smoother. With no cooldown between clicks, A feels more fluid in pressure strings. Damage drop slightly lowers cheese rushdowns.

S3

Property Old New
Wind-up 0.2s 0.3s
End-lag 0.2s 0.3s

Additional Changes:
• Added an untargetable time indicator
• Animation updated to better show end-lag

Impact:
S3 is now riskier if thrown out blindly. More readable for opponents, but stronger for skilled players who time it properly. Reward remains high, but prediction is now required.

SB

Property Old New
Speed 500 400
Range 600 600 (unchanged)
Lifetime 1.2s 1.5s

Impact:
SB travels slower but stays active longer. Opponents can now react or dodge more reliably, but smart usage can lock down space or punish movement over time. Works better as a prediction tool rather than a guaranteed engage.

How These Changes Affect TakiK2’s Playstyle

What Got Stronger

Concussor confirms are back with improved internal logic
• Better combo flow with zero CD click attacks
• SB can now linger for map control, spacing traps, and pressure zones

What Got Weaker

• No more Vertical safety or vertical catch
• Neutral is more punishable if S3 or SB are misused
• Requires more planning rather than autopilot chase patterns

Who Benefits from TakiK2 Now

Players who:
• Use spacing, footsies, and prediction
• Value calculated combos over raw aggression
• Like setting traps rather than relying on instant gap-close tools

Quick Tips for TakiK2 After the Update

• Don’t spam S3 — it now requires timing and awareness due to longer punish windows
• Use SB for zone denial and to force movement rather than as a rush tool
• Abuse no-CD clicks for smoother stagger pressure
• Practice Concussor routes to consistently land optimal confirms again