The newest update for Dead Rails added a surprisingly huge amount of content and quality-of-life improvements, and honestly, this update changes the gameplay loop way more than people expected. The biggest feature is definitely the brand-new Daily Objectives system, but there are also multiple bug fixes, Endless Mode improvements, better train handling, and several fixes that long-time players have been asking for.
If you have not logged into Dead Rails since the update dropped, this guide will explain everything important in simple terms so you know exactly how the new system works and whether it is actually worth grinding.
The New Newspaper System
The first thing you will notice after joining is the new newspaper feature.
Inside the spawn area, you can interact with newspapers that basically act as an in-game patch notes system. Instead of checking Discord or external announcements, you can now read update details directly inside the game.
This is where the game explains:
- New Daily Objectives
- Quality-of-life changes
- Bug fixes
- Endless Mode improvements
- Other update additions
It is a small feature, but honestly a pretty nice touch for newer players.
How Daily Objectives Work
The main feature of this update is the new Run Objectives system.
These objectives appear throughout your run and give extra rewards while you travel across the map.
When you first spawn in, you will usually see an objective appear in the top-right corner of your screen.
For example:
- Stoke the Fire
- Loot a Bank Vault
- Survive an Infected Town
- Kill Zombies
- Sell Items
- Purchase Supplies
- Drive Certain Distances
The system basically adds mini missions during your run instead of only focusing on reaching the final destination.
How to Start Objectives
Every safe zone now contains an Objective Board.
When you interact with it, you can choose from three available objectives.
However, starting an objective costs:
- $20 cash
Once completed, the reward is usually:
- 2 Bonds
That may not sound huge initially, but over long runs, those extra Bonds add up very quickly.
Types of Daily Objectives
The update added several categories of objectives.
Train Objectives
These focus on train management.
Examples include:
- Fueling the train multiple times
- Traveling certain distances
- Maintaining train functions
One example from the update is:
Stoke the Fire
This objective simply requires you to throw fuel items into the train furnace multiple times.
Pretty much anything burnable counts:
- Coal
- Charcoal
- Furniture
- Barrels
- Wooden items
This is actually one of the easier objectives to complete early on.
Combat Objectives
These revolve around enemies and survival.
Examples include:
- Killing zombies
- Surviving infected towns
- Taking damage
- Defeating certain enemy types
Survive an Infected Town
This objective appears to require clearing infected zones or surviving encounters inside them.
However, one important thing players quickly noticed is that some combat objectives currently seem bugged.
In several cases:
- Clearing zombies did not complete the mission
- Objectives failed to register progress properly
So if an objective refuses to complete, it is probably not your fault.
Economy Objectives
These focus more on looting and money management.
Examples include:
- Selling items
- Buying supplies
- Looting safes
- Opening vaults
Loot a Bank Vault
This is one of the easier economy objectives.
To complete it:
- Find a town with a bank
- Kill the banker zombie
- Open the vault
- Loot the contents
Unfortunately, this objective also appears somewhat bugged for certain players right now.
Important Thing to Know About Objectives
Objectives remain active for your current run.
That means:
- You do NOT have to complete them instantly
- You can finish them later during the same run
- Progress carries between towns during that session
This makes the system much more flexible.
Are Daily Objectives Worth Doing?
Honestly, yes.
Even though some objectives are currently bugged, the system is still a very solid addition because:
- Bonds are valuable
- Objectives give extra goals during runs
- The gameplay feels less repetitive
- Long-distance runs become more rewarding
Once the bugs are fixed, this system will probably become one of the best progression features in the game.
Endless Mode Improvements
The update also fixed several major Endless Mode problems.
Better Map Teleporting
Previously, Endless Mode could cause:
- Loading errors
- Broken weapon models
- Strange visual issues
The update improved how the map resets and teleports during long runs, which should reduce those problems significantly.
Towns Now Spawn Properly After 80KM
This is honestly a huge fix.
Before the update, towns could stop spawning correctly in Endless Mode after long distances.
Now:
- Towns continue spawning properly
- Endless runs feel more stable
- Looting remains consistent even late-game
For players who enjoy long survival runs, this is a major improvement.
Executioner Weapon Fix
The Executioner weapon was previously bugged and could not properly recharge.
The only workaround before was:
- Resetting your character
- Getting revived while holding the weapon
Thankfully, the update fixed this issue.
Now the weapon functions correctly again.
Armor No Longer Disappears on Death
This is probably one of the most appreciated bug fixes in the update.
Previously, dying could randomly delete:
- Armor
- Helmets
- Mining helmets
- Other protective equipment
Now your armor properly remains after death instead of vanishing randomly.
That alone saves players a massive amount of frustration and money.
Friendly NPC Protection
Another important fix is that friendly NPCs can no longer be damaged by melee attacks.
Previously, players could accidentally:
- Kill safe zone guards
- Damage friendly units
- Cause unnecessary chaos
Now melee attacks no longer hurt friendly NPCs.
Inventory Crates Can Be Dragged
Before the update, only the owner of a death crate could drag it.
Now:
- Teammates can move crates too
- Recovering loot is easier
- Teamplay feels smoother
This especially helps during chaotic multiplayer runs.
Teleporter Quality-of-Life Changes
The teleport system also received a useful fix.
Previously:
- Leaving a party reset your selected game mode
- You had to constantly reselect modes manually
Now the game remembers your previously selected mode.
This makes joining repeated runs much faster.
Outpost Gate Improvements
The update also improved outpost gates significantly.
Bigger Gates
Some trains previously could not fit properly through gates, especially:
- Frost Train
- Larger train setups
The gates are now larger, so trains pass through much more smoothly.
Better Lever Visibility
Tier 2 and Tier 3 outposts now include lights near gate levers.
This makes:
- Night navigation easier
- Lever spotting faster
- Late-night driving less frustrating
A small change, but honestly extremely helpful during darker runs.
Nikola Tesla Name Fix
There was also a funny bug where Nikola Tesla objects displayed incorrect names, sometimes appearing as random zombie labels.
That has now been fixed.
Are Some Challenges Still Bugged?
Yes, unfortunately.
Right now several players are reporting that some objectives:
- Do not track correctly
- Fail to complete
- Randomly bug out
The system clearly still needs polishing.
However, the overall idea behind Daily Objectives is extremely good and already makes runs feel more engaging.
This update honestly adds much more than people initially expected.
The new Daily Objectives system gives players:
- More progression
- Better rewards
- Additional gameplay variety
- Reasons to explore towns more carefully
Even though some objectives are still bugged, the feature already feels promising.
On top of that, the quality-of-life fixes are genuinely great:
- Armor bugs fixed
- Endless Mode improved
- Better train handling
- Safer NPC interactions
- Improved multiplayer utility
Overall, this is easily one of the more impactful updates Dead Rails has received recently, especially for players who enjoy longer runs and Endless Mode grinding.
