Modifiers are special stage mechanics in Anime Expeditions that change how battles work. Instead of simply increasing enemy stats, modifiers can disable important gameplay features, strengthen enemies, or introduce completely new mechanics that require different strategies.
Before entering a stage, it’s always worth checking its active modifiers so you can build the right team.
Anime Expeditions Modifiers Guide – Best Modifiers Ranking
Modifiers are special effects that change the normal rules of a stage.
They can affect:
- Enemy stats
- Enemy abilities
- Unit placement
- Farming
- Traits
- Research Tree upgrades
- Elements
- Stage mechanics
Some modifiers impact the entire stage, while others only apply to specific enemies.
Types of Modifiers
There are two categories of modifiers in Anime Expeditions:
- Game Modifiers
- Enemy Modifiers
Game Modifiers
Game Modifiers affect the entire stage. Every player and every enemy in the match is influenced by these effects.
Examples include disabling Farm units, reducing all unit ranges, or making every enemy a boss.
Enemy Modifiers
Enemy Modifiers only affect enemies that spawn with that modifier.
These enemies display their modifier above their head, making them easy to identify during battle.
Game Modifiers
Boss Waves
Every enemy in the stage is treated as a boss.
This usually means tougher enemies with significantly higher durability.
Cards Disabled
Blood Money and Bounty Hunter cards cannot be used during the stage.
Mirror
Enemies gain resistance to every Element currently used by your deployed units.
Using multiple Elements can make enemies resistant to several damage types.
No Anvils
Stat Anvils cannot be used.
No Farms
Farm units are completely disabled.
Since you cannot generate extra Yen, you’ll need to manage your economy carefully.
No Repair
The Repair Hammer cannot be used during the stage.
No Research Tree
Research Tree bonuses are disabled for the entire match.
No Tomes
Trait Tomes cannot be used.
Resistance
Enemy elemental resistances rotate every 30 seconds in the following order:
- Flame
- Hydro
- Gale
- Terra
- Light
- Storm
- Dark
You’ll need a balanced team that can handle changing resistances.
Shielded
Every enemy spawns with 10 Shields, allowing them to absorb multiple attacks before taking direct damage.
Short Range
All allied units lose 25% of their attack range.
Positioning becomes much more important on these stages.
Speedy
All enemies move 50% faster than normal.
Crowd-control units become especially valuable.
Traitless
Every unit loses the effects of its equipped Trait.
Upgrade Cap
Only 25 total upgrades can be purchased across all deployed units.
Spend your upgrades carefully.
Enemy Modifiers
Sprinter
- 45% faster movement
- 20% lower HP
Fast enemies that reach your base quickly but are easier to eliminate.
Tank
- 20% slower movement
- 20% more HP
High-health enemies that take longer to defeat.
Summoner
Every 5 seconds, summons additional enemies nearby.
Maximum of 5 summoned enemies.
Explosive
Explodes when defeated.
- 10 range explosion
- Stuns nearby units for 2 seconds
Avoid placing all units together.
Splitter
Splits into three smaller enemies after dying.
Each new enemy has 33% of the original enemy’s health.
Armored
Receives 33% less damage from Full AoE attacks.
Single-target and cone attackers become more effective.
Reinforced
Receives 30% less damage from all sources.
One of the toughest defensive modifiers.
Regen I
Regenerates 1% of maximum HP every second.
Regen II
Regenerates 3% maximum HP every second.
Regen III
Regenerates 5% maximum HP every second.
Regen IV
Regenerates 8% maximum HP every second.
High burst damage is recommended against these enemies.
Shield
Protected by an attack-absorbing shield.
The shield must be removed before health can be damaged.
Immunity
Immune to all Soft Crowd-Control and Hard Crowd-Control effects.
Slow, Freeze, Rewind, and Stun will not work.
Momentum
Gains 2% movement speed every second, up to a maximum of 50%.
Long fights become increasingly dangerous.
Burrowing
Every 8 seconds:
- Burrows underground
- Cannot be targeted
- Lasts 2 seconds
Zombie
Revives after death with:
- 50% HP
- Drops 50% less Yen
Must be defeated twice.
Zombify
Periodically converts nearby enemies into zombified versions.
Zombified
A revived enemy that drops no Yen when defeated.
Commander
Nearby enemies receive:
- +20% movement speed
- +20% health
Defeating the Commander first removes these buffs.
Research Project
Defeating these enemies contributes progress toward your current Expedition Project.
Soldier
Receives 20% movement speed while near a Commander.
Veil
Creates a large AoE shield around nearby enemies.
The shield absorbs damage equal to 200% of the host’s health.
Tartaros
Every 10 seconds:
- Consumes a nearby Basic enemy
- Gains Regen I for 10 seconds
Death
Nearby enemies continuously gain:
- +20% permanent movement speed
Applying Soft Crowd-Control resets the speed bonus.
Sword
Can respawn up to 2 times.
Enemies only stay defeated if killed while affected by a Damage-over-Time effect.
Dawn
Enemies created by Splitter or Summoner spawn with:
- 99% reduced HP
- 5 Shields
Stunner
Every 15 seconds:
- Stuns the 3 nearest allied units
- Stun duration: 5 seconds
Spread out important damage dealers when possible.
Zone Debuff
Creates an area that applies negative effects to nearby units.
Avoid placing units inside the affected zone whenever possible.
Transformer
At 50% HP, transforms into a stronger second phase with full health.
Prepare for a much longer battle than expected.
Bulwark
Every 10 seconds:
- Becomes completely immune to damage
- Lasts 3 seconds
Time your burst damage between immunity windows.
Status Cleanse
Every 10 seconds, removes all Crowd-Control effects from every enemy currently on the map.
Continuous Freeze or Stun strategies become much less effective.
Retaliation Counter
After receiving 20 hits, all allied units are stunned for 2 seconds.
Fast multi-hit units may trigger this effect more often.
Greed (Modifier)
Every 10 seconds:
- Steals 10% HP from nearby enemies within 5 range
This helps nearby enemies survive longer.
Cage
Randomly selects one allied unit and cages it.
While caged, the unit cannot:
- Attack
- Use passives
- Activate abilities
Fear
Every 15 seconds, nearby allied units within 30 range receive:
- -10% Damage
- -10% SPA effectiveness
- -10% Range
The debuff lasts 10 seconds.
Warlock
Every 5 seconds, nearby enemies gain:
- +1 Shield
- +10% movement speed
This support modifier can quickly strengthen entire enemy groups if the Warlock isn’t defeated promptly.
Modifiers are one of the biggest factors that increase the difficulty and variety of Anime Expeditions. While powerful units are important, understanding how each Game Modifier and Enemy Modifier changes the battlefield is just as crucial. Adapting your team, positioning, and strategy to the active modifiers will greatly improve your chances of clearing challenging stages, expeditions, and future endgame content.
