Alright… this is not your usual Brookhaven Easter drop where you log in, grab a few eggs, and forget it exists the next day. This one actually feels like the devs sat down and said, “let’s keep players busy for more than 20 minutes.”
And yeah… they did.
Two-Week Event Structure
This update is split into two phases, and if you don’t understand this, you’ll mess up your progress:
- Week 1 → Egg Hunt (main focus)
- Week 2 → Minigames + reward farming
That means you can’t rush everything in one sitting anymore. You’ll need to come back.
Honestly, I like this change. Makes the event feel alive instead of a one-day grind.
Week 1 Egg Hunt Guide
Now this is where things get interesting.
Instead of a simple egg hunt, you’re getting four difficulty levels:
- Easy
- Medium
- Hard
- Extreme
And no… this isn’t just for show.
From experience with Brookhaven events, here’s what this likely means:
- Easy → obvious locations, quick completion
- Medium → slight exploration needed
- Hard → hidden paths, rooftops, interiors
- Extreme → the ones that make you question your life choices
If you’re going for full completion, don’t underestimate the harder tiers. These usually involve:
- weird angles
- jumping puzzles
- places you normally never check
Take your time. Rushing = missing eggs.
Event Area Breakdown
The event map actually matters this time.
You’ve got:
- A central Easter house
- Mini-game zones
- And those flower trampolines
Yeah, the flowers aren’t just for looks. You can jump on them and they launch you up—kind of like the diving board mechanic.
Small feature, but it changes movement. You can actually use them to:
- reach higher areas faster
- scout locations
- or just mess around (which… let’s be honest, you will)
Week 2 Minigames
Week 2 is where the grind shifts.
Main feature: Wacka Bunny
It works similar to past carnival-style events:
- Play minigames
- Earn event currency (probably carrots)
- Exchange for rewards
And yes… you’re basically hitting bunnies. Don’t question it.
The important part is the reward system:
- The more you play → the more currency you stack
- More currency → better rewards
So if you’re someone who skipped minigames before… this time you shouldn’t.
Reward System
Let’s talk rewards honestly, not overhyped.
Regular Rewards
- Carrot plots
- Fences
- Lights and greenery
- Decorative props
These are mainly for builders and roleplayers. If you like customizing houses, you’ll enjoy these.
VIP Rewards
- Scooter (Week 1)
- Possible pet-related items (Week 2)
Now here’s the interesting part…
Those “beds” shown? They might be:
- pet beds
- or something linked to potential bunny pets
Nothing confirmed, but if they actually add pet bunnies… that’s easily the coolest part of the update.
New Houses & Vehicles
A lot of people miss this, but this is actually huge.
You’re getting:
- New Easter-themed house
- Paid event house
- New vehicles
And from the hints… one of the cars might be something players have been asking for for a while.
This is the kind of content that lasts beyond the event. Not just temporary stuff.
How to Progress Efficiently (Don’t Waste Time)
If you want to play smart:
Week 1
- Focus on finishing all egg difficulties
- Explore thoroughly before moving on
Week 2
- Grind minigames for currency
- Prioritize rewards you actually want
And one thing most people do wrong:
They ignore the event early and then panic later.
Don’t do that.
Short answer: yes.
Long answer… this is probably one of the more complete Brookhaven seasonal updates in a while.
You’ve got:
- layered progression
- actual gameplay variety
- collectibles + long-term content
It’s not perfect, sure. Rewards aren’t insane. But the structure? Way better than previous years.
And if they really drop bunny pets…
Yeah, people are not leaving the game anytime soon.
