Anime Expeditions Effects Guide – Types of Effects

Effects, also known as Status Effects, are special mechanics that allow units to do much more than simply deal damage. Many of the strongest units rely on Effects to burn enemies, slow them down, stun bosses, or apply powerful marks that increase overall team damage.

Understanding how these Effects work is essential for building stronger teams and clearing difficult content.

Anime Expeditions Effects Guide – Types of Effects

Effects are special abilities attached to a unit’s attacks, passives, or skills.

Instead of only dealing direct damage, a unit can apply additional effects that continue influencing enemies after the initial attack.

Effects can:

  • Deal damage over time
  • Slow enemy movement
  • Freeze or stun enemies
  • Push enemies backward
  • Increase damage taken
  • Trigger powerful passive abilities

Many endgame units rely heavily on these mechanics to maximize their effectiveness.

Types of Effects

Anime Expeditions currently divides Effects into five major categories:

  • Damage-over-Time (DoT)
  • Soft Crowd-Control
  • Hard Crowd-Control
  • Marks
  • Miscellaneous Effects

Damage-over-Time (DoT)

Damage-over-Time effects continue damaging enemies after the original attack lands.

Instead of dealing all damage instantly, these effects apply damage in small intervals called ticks.

DoT damage depends on:

  • The unit’s damage stat
  • Damage scaling
  • Duration
  • Tick rate

One important rule is that the same unit cannot stack multiple copies of its own DoT effect. However, different units can apply the same DoT simultaneously.

Bleed

Effect

  • Deals 0.65× damage
  • 6 ticks
  • 6-second duration

Bleed inflicts steady damage every second, making it excellent against enemies with large health pools.


Burn

Effect

  • Deals 0.5× damage
  • 4 ticks
  • 4-second duration

Burn is a reliable DoT effect commonly found on fire-based units.


Austere Flames

Effect

  • Deals 0.75× damage
  • 4 ticks
  • 4-second duration

A stronger version of Burn that delivers higher overall damage during its duration.


Mana Burn

Effect

  • Deals 0.5× damage
  • 8 ticks
  • 8-second duration

Mana Burn lasts much longer than most DoT effects, applying damage over an extended period.

Soft Crowd-Control

Soft Crowd-Control reduces enemy effectiveness without completely stopping their movement.

These effects usually have shorter cooldowns and can be reapplied more frequently.


Slow

Effect

  • Reduces movement speed to 50%
  • Lasts 5 seconds
  • 5-second cooldown

Slow is one of the most valuable support effects because it gives your damage dealers more time to attack.


Stagger

Effect

  • Interrupts enemy actions
  • Delays movement
  • Lasts 4 seconds
  • 10-second cooldown

Stagger briefly disrupts enemies, helping prevent them from advancing normally.


Dismembered

Effect

  • Permanently reduces movement speed to 85%

Unlike most slowing effects, Dismembered permanently reduces an enemy’s movement speed for the remainder of its life.

Hard Crowd-Control

Hard Crowd-Control completely interrupts enemy movement or forces enemies into disadvantageous positions.

These effects are among the strongest utility mechanics in the game.


Freeze

Effect

  • Freezes enemies for 2 seconds
  • Prevents movement
  • Prevents actions
  • 10-second cooldown

Freeze completely immobilizes enemies, making it excellent for difficult waves.


Rewind

Effect

  • Pushes enemies backward
  • Lasts 3 seconds
  • 10-second cooldown
  • Maximum 10 activations per enemy

Rewind gives your team additional time by forcing enemies back along the path.


Stun

Effect

  • Prevents movement
  • Prevents attacks
  • Lasts 2 seconds
  • 5-second cooldown

Stun is one of the most reliable forms of crowd control and works well against dangerous enemies.


Shadow Rewind

Effect

  • Teleports enemies toward their starting point
  • 1-second cooldown
  • Maximum 3 activations per enemy

Shadow Rewind is one of the strongest displacement effects because it instantly moves enemies farther away from your base.

Marks

Marks are unique effects that remain attached to enemies and enable additional mechanics.

Unlike most status effects, Marks often interact directly with specific units.


True Saint Mark

Effect

  • Applies a persistent mark
  • Can trigger additional unit abilities
  • 10-second cooldown

This mark is primarily used by True Saint’s unique passive mechanics.


Puppet Mark

Effect

  • Enemies receive 20% increased incoming damage
  • Maximum 3 applications per enemy
  • 10-second cooldown

Puppet Mark is one of the strongest support effects because it increases damage dealt by your entire team.


Crimson Mark

Effect

  • Explodes after 5 seconds
  • Deals 15% of the unit’s current damage
  • 10-second cooldown

Crimson Mark combines delayed damage with powerful burst potential against tougher enemies.

Miscellaneous Effects

Some mechanics don’t fit into the previous categories but still count as status effects.


Cocoon

Effect

  • Surrounds enemies with a cocoon
  • Applies Stun

Cocoon temporarily traps enemies, preventing movement while the stun remains active.

Best Effects in Anime Expeditions

Some status effects are considerably more valuable than others because of their impact during difficult stages.

S Tier

  • Shadow Rewind
  • Freeze
  • Puppet Mark
  • Stun

These effects provide exceptional crowd control or significantly increase your team’s damage.


A Tier

  • Rewind
  • Slow
  • Crimson Mark
  • Austere Flames

Excellent utility and consistent performance across most content.


B Tier

  • Bleed
  • Burn
  • Mana Burn
  • Stagger
  • Dismembered

Useful effects that improve damage or crowd control but generally have less impact than higher-tier options.


C Tier

  • True Saint Mark
  • Cocoon

These effects are powerful only when paired with specific units or team compositions.

Effects add an important layer of strategy to Anime Expeditions by allowing units to control enemies, deal continuous damage, and support allies through powerful debuffs. A balanced team that combines high damage with crowd-control and utility effects will usually outperform a lineup focused only on raw attack power, making Effects an essential part of progressing through tougher stages and endgame challenges.