Heroes Battlegrounds Bakugo Mastery, Iida Rework Update
Published 30 Aug 2026, 4:34 am · 11 min read
The latest Heroes Battlegrounds update has brought a lot of new content, including the long-awaited Bakugo Mastery, a major Full Throttle/Iida rework, and around 30 new emotes to check out.
In this post, I’ll go through the Bakugo Mastery move set, explain what changed with Full Throttle, and take a look at all of the new emotes added in the update. There is quite a bit to cover, especially with how many different variants and combo options Bakugo now has.
I’ve gone through the new content so you can get a good idea of what everything does before you jump into the game yourself. Let’s start with the Bakugo Mastery because this is easily one of the biggest additions in the update.
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Heroes Battlegrounds Bakugo Mastery, Iida Rework Update and All 30 New Emotes
Bakugo’s Mastery is finally available in Heroes Battlegrounds, and this one is quite different from a standard move set.
When you equip the Mastery, you get the Bakugo Mastery gear on your back, but the biggest thing I noticed is that the entire move set is heavily focused on aerial combat.
You can see the aerial focus directly in the move list, and there are quite a few ways to mix your attacks together while you’re in the air.
That makes the Mastery feel much more mobile than a normal kit, and there are plenty of combo possibilities to experiment with.
M1s and Up Tilt
The basic M1s feel clean and work nicely with the overall fast-paced style of the Mastery.
The up tilt also fits the aerial-focused gameplay, giving you another way to start or continue your combos.
The real focus, though, comes from the abilities and their different aerial versions.
Ricochet Impact
The first ability is Ricochet Impact.
The normal version looks straightforward, but it also has a Use Again option that gives the move another layer of mix-up potential.
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You can change your attack while you’re already going through the sequence, which makes it useful for catching opponents who are expecting you to follow the same pattern.
There is also an aerial version of Ricochet Impact.
The aerial version looks particularly good and sends Bakugo into the air while continuing the attack. It fits perfectly with the overall design of the Mastery.
The move doesn’t have a major finisher at the moment. Instead, the opponent is basically sent flying at the end.
Howitzer Charge
The second ability is Howitzer Charge.
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For this one, you need to be reasonably close to your opponent before using it.
It also has a Use Again option, giving the move additional functionality.
One of the more interesting parts of this ability is the warning and buildup system. As you continue using the moves, you will see warnings appear, which are connected to Bakugo’s passive mechanics.
There is also an aerial version of Howitzer Charge, allowing you to continue using the move while fighting from above.
The Mastery has quite a few small mechanics like this, so you may need some practice before you fully understand how everything works together.
The finisher for this move is fairly simple for now, as it mainly sends the opponent flying.
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Epicenter
The third ability is Epicenter, and this is where the aerial mechanics become even more noticeable.
There is an aerial variant that gives you another way to attack from above.
The move also has some impressive range, allowing you to cover a decent amount of distance while attacking.
You can also use the Panzer mechanic with it, which gives you another option during combat.
One thing I really like about this move set is that you aren’t simply pressing abilities in a fixed order. The different variants give you room to experiment with your own combinations and mix-ups.
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Bounce Grenade
The final ability is Bounce Grenade.
When you use it, the grenade behaves differently from a normal projectile and can bounce around before affecting the target.
There is also a Use Twice option that allows you to fire it straight downward.
One thing to remember is that the grenade doesn’t remain active forever. Once you touch the ground, the effect disappears.
This gives the ability a particularly interesting role when you’re fighting in the air.
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Bakugo Mastery Passive
The passive system is one of the most interesting parts of the new Mastery.
As you use your abilities and build up the passive, you will start seeing different warnings and activation options.
One example is using Scatter Flare while jumping.
When you activate it in the right situation, Bakugo can teleport through or toward the opponent before triggering an explosion.
There are also several other passive variants connected to the Mastery.
This is where the move set becomes much deeper than it initially looks. You’ll probably need to spend some time practicing the different combinations before you can use the Mastery effectively in an actual fight.
Are There Bakugo Mastery Finishers?
At the moment, the Bakugo Mastery does not have its full set of finishers.
The current abilities mainly knock or send opponents flying rather than giving you the big finishing sequences you might expect.
However, finishers are planned for a later update, so this is something worth watching for.
Personally, I think the finishers could make the Mastery even better once they’re finally added.
Full Throttle Rework
The other major part of the update is the complete rework of Full Throttle, and this isn’t just a small balance adjustment.
The character has received major changes across the kit and now feels much more like a completely different version of the character.
One reason given for the changes was that despite being designed as a fast character, Full Throttle could still feel surprisingly slow in actual gameplay.
The rework focuses heavily on improving that sense of speed and movement.
First Ability
The first ability is no longer a hold ability.
Instead, you quickly dash forward and perform a short kick barrage.
There is also a Use Again option, giving you another part of the move to work with.
The new version feels much faster and more direct than the old ability.
Turbine Drive
The next ability is Turbine Drive.
This move changes depending on the direction you’re moving.
There is no longer a separate aerial version, and instead you can use the different directional options to control how the attack comes out.
One version performs a cut or slash, while the sideways version is called Strife.
You need to aim these attacks fairly precisely, so there is definitely a learning curve if you want to use them consistently.
Turbine Rebound
Turbine Rebound is another addition to the reworked kit.
It gives you another way to reposition yourself and continue your attack.
One thing that immediately stands out with the rework is the sound design. The sound effects on these abilities are extremely clean and make the moves feel much more impactful.
You can also follow up with M1s after using the move, which gives you more combo possibilities.
Third Ability Changes
The third ability has also received a major change.
The old aerial version has been removed, and the ability is now aimable while you’re in the air.
So while the traditional aerial move may be gone, you can still use the ability while airborne.
The move works similarly to the previous version but no longer ragdolls the opponent and has a short wind-up.
The amount of distance you can cover with it is impressive. You can quickly move across a large section of the map, making it useful for both chasing opponents and repositioning.
The Tempo Breaker variation is another highlight of the rework.
Again, the sound effects make this move feel particularly satisfying.
Fourth Ability and Combo Options
The fourth ability might be one of the most interesting parts of the entire rework because it has multiple follow-ups.
There are three different Use Again options.
The first use performs the initial attack, and then you can continue it with the second and third versions.
The final follow-up sends the opponent flying with a kick.
What’s especially useful is that some of these abilities can also be used as follow-ups for other moves.
For example, the first ability can lead into the fourth ability, creating additional combo routes.
This gives Full Throttle plenty of room for mix-ups. Instead of having one fixed combo, you can choose different follow-ups depending on how your opponent reacts.
Overall, this feels much closer to a full kit rework than a normal update.
All 30 New Emotes
The update also adds a large collection of new emotes.
Here are the emotes shown in the update, along with what you can expect from them.
Absolute Domination
Absolute Domination is a kill emote featuring a long punching sequence.
The character throws a large number of punches before finishing the animation.
It is definitely one of the more aggressive-looking kill emotes.
Adolla Burst
Adolla Burst features a fiery animation with VFX.
It also appears to take inspiration from Fire Force, making it a fun choice if you recognize the reference.
Beat It
Beat It is based on the famous Michael Jackson song, although the version used in the game is remixed.
It’s also possible to use the emote with multiple players.
Bubble Blur
Bubble Blur is another playful emote with a more casual animation.
It’s one of the lighter and more humorous options in the collection.
Can Can
The Can Can emote features the classic can-can-style dance.
It’s a simple but fun choice when you’re just messing around with other players.
Channeler Dance
Channeler Dance is another collaborative-style emote.
The animation includes the HBG flag, making it a nice reference to the Heroes Battlegrounds community.
Chuny Blast
Chuny Blast is a more energetic emote with a strong launch-style animation.
It can send the character flying and has a pretty exaggerated presentation.
Cleaning House
The Cleaning House emote looks less like actual cleaning and more like chasing someone down.
It’s another funny emote that works well when you’re messing around with friends.
Creepy Run
As the name suggests, Creepy Run has your character running around in a strange and creepy manner.
It’s simple, but it fits the name perfectly.
Deep Dark Psychology
Deep Dark Psychology is another reference-based emote.
The animation is designed around the joke/reference behind the name rather than being a traditional dance.
Dimensional Rift
Dimensional Rift is one of the more elaborate emotes.
Your character moves through different portals and dimensions, making it feel more like a short cutscene than a normal emote.
For a regular emote, the animation is surprisingly long.
Funny Fish
Funny Fish is another goofy addition to the collection.
The update includes quite a few collaborative and meme-style emotes, and this one definitely falls into that category.
Fax
The Fax emote features a printer-style visual.
The animation even includes the recognizable image associated with the joke, making it a fun reference.
GC Reaction
GC Reaction features a Roblox phone and is designed around a reaction-style animation.
It’s a nice little reference to the way players communicate in-game.
Gunmancer
Gunmancer has your character spinning around with a gun.
The weapon resembles the classic Roblox gun, which makes the emote feel like a nostalgic reference to older Roblox content.
Hat Twirl
Hat Twirl is a simple emote focused on spinning your hat around.
It’s one of the more straightforward animations in the new collection.
Keep Me Going
Keep Me Going is another collaborative emote.
It’s designed to work particularly well when multiple players use it together.
My Rival
My Rival is a more dramatic emote with a loud presentation.
It’s another good option if you want something that stands out when you’re around other players.
Pedal Dance
The Pedal Dance emote has your character dancing energetically.
It’s a fairly straightforward dance but looks good when used with a group.
Powers Combined
Powers Combined is one of the more unexpected emotes.
The animation involves multiple characters combining their powers and eventually floating in the air.
It’s a fun one to use with friends because the animation feels more like a small scene than a standard emote.
Roll Out 2
Roll Out 2 has your character performing a midair 360-style movement.
The animation makes it look like you are rolling through the air.
It would have been even cooler if the vehicle-like element could actually be driven, but the animation itself is still fun.
Sliding
Sliding is another collaborative emote.
Multiple players can use it together, although this particular animation doesn’t appear to have music.
The synchronized movement makes it a good choice for groups.
Spartan Rage
Spartan Rage is clearly inspired by Kratos.
The character goes into a rage-style animation, although the overall presentation can also be used as a calmer version of the reference.
It is one of the more recognizable references in the update.
Team Jumping
Team Jumping is a kill emote that works particularly well as a joke when you’re teaming up with other players.
The animation continues for quite a while, making it one of the longer kill emotes in the update.
Three Wise Heroes
Three Wise Heroes is another group-style emote.
It works best when multiple players participate and creates a coordinated scene between the characters.
Calm Little Dance
This emote is exactly what the name suggests: a simple, calm dance.
It’s a nice option when you don’t want anything too exaggerated.
OMG
The OMG emote is one of the more unusual ones.
Your character ends up relaxing in a bathtub while sunlight comes through the scene.
The lighting makes the whole thing look surprisingly cinematic for an emote.
Other Emotes
There are also additional emotes and purchasable options available in the update, including Joker Card and Atomic.
These weren’t covered in as much detail, but they are available if you want to expand your collection further.
This Heroes Battlegrounds update has a lot going for it.
The Bakugo Mastery is probably the biggest highlight for me because the aerial-focused design gives the character a completely different way of fighting. The multiple aerial variants, passive mechanics, and combo possibilities should give players plenty to experiment with.
The Full Throttle rework is also much more than a small adjustment. Almost the entire kit has been redesigned, with more movement, directional attacks, multiple follow-ups, and additional combo routes.
Then you have the huge collection of new emotes, including references, collaborative animations, dances, kill emotes, and plenty of goofy options.
The Bakugo Mastery finishers are still missing for now, but if those are added in a future update, I think the Mastery could become even more impressive.
Overall, this is a substantial update with a lot of new content to try, and I recommend testing the new moves yourself if you want to learn all of the possible combos and variations.
