How To Beat Underworld Dungeon in Anime Vanguards

The Underworld Dungeon in Update 11.5 is where most players get stuck—and honestly, it’s not because the mode is unfair. It’s because one or two wrong decisions (bad modifiers, wrong timing, poor positioning) can turn a clean run into a disaster real quick.

After running this multiple times, here’s a proper breakdown of how to actually clear it consistently, even when things get messy.

Best Team Setup

Let’s not sugarcoat it—you need a strong team.

The most reliable setup right now revolves around:

  • Main DPS: Alucard + Broly (core combo)
  • Support: Dio (time stop) or Whitebeard (anti-overshield)
  • Extra Support: Rukia (buffs)
  • Farm unit (for early setup)

From experience, Alucard is doing most of the heavy lifting. Broly boosts damage and helps shred bosses faster, while support units keep enemies under control.

If you’re missing some of these, you can still clear—but it’ll be less efficient.

Early Game

Your first goal isn’t damage—it’s economy.

  • Pick Money Surge at the start
  • Farm quickly
  • Rush your main DPS (Alucard ideally)

Why this matters:

The dungeon has a mechanic with Soul Towers, and if you’re too slow setting up, things spiral out of control fast. Getting your main DPS online early makes everything easier later.

Tower Mechanic

This is the main gimmick of the dungeon.

  • Towers spawn randomly on the map
  • You need to kill enemies to charge and break them
  • If ignored → enemies speed up heavily

And trust me, once enemies start speeding up with hundreds of millions of HP, it gets ugly.

Best approach:

  • Position your DPS where it can hit tower areas
  • Use Soul Shift if needed (more on that below)

Modifier Strategy

This is where most runs fail.

What you SHOULD pick:

  • Slayer (boss damage boost) → huge for final boss
  • Some Strong modifiers (1–2 max) → more rewards

What you should LIMIT:

  • Too many Strong cards → enemies become insanely tanky

What you should AVOID:

  • Dodge (annoying, inconsistent)
  • Overstacking difficulty

One run I did had bosses with 600M+ HP + overshield just because of bad modifier stacking. Not worth it.

Overshield Problem

Late-game enemies (especially bosses) have overshield, meaning:

  • They take reduced damage
  • Their effective HP becomes insane

Ways to deal with it:

  • Use Whitebeard (removes overshield)
  • Or brute-force with strong DPS + buffs

If you’re struggling on bosses, this is probably why.

Soul Shift

This mechanic is clutch.

It lets you:

  • Move units instantly anywhere on the map

Use it when:

  • Towers spawn in awkward positions
  • Enemies slip past your range
  • Boss reaches the backline

One trick I use:

  • Move Alucard instead of entire team
  • Let Broly weaken enemies, Alucard finishes

Also—you don’t need to spam it early. Save charges for later waves.

Mid Game (Wave 15–20) – Power Spike

Around this point:

  • Activate Broly ability
  • Max out key units
  • Focus on maintaining control

You’ll start noticing enemy HP spike hard here. If your setup isn’t ready by now, the run becomes unstable.

This is where everything comes together.

Boss stats can reach:

  • 700M+ HP (with overshield)

Here’s the play:

  1. Wait for boss to enter range
  2. Drop Dio (time stop)
  3. Chain abilities (freeze, slow, buffs)
  4. Focus all damage

If done right, the boss just melts.

Timing matters a lot here—don’t waste abilities too early.

Positioning Trick

If towers spawn far back:

  • Move Alucard to the back using Soul Shift
  • Keep Broly mid/front

This creates a “double layer”:

  • Front = damage
  • Back = cleanup

It’s simple, but it saves runs.