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Project Aura Enchants Guide – Effect, Best Enchants,

Published 30 Aug 2026, 4:57 am · 4 min read

In Project Aura, Enchants are a useful way to give your Units additional buffs and make them more effective in different parts of the game. They are split into three main categories: Combat, Exploration, and Meta, with each category focusing on a different type of bonus.

In this guide, I’ll go through every Enchant currently available in Project: Aura, including their percentage ranges and what each one does. This should make it easier for you to decide which Enchants are worth looking for based on how you play.

Whether you want more damage in combat, better exploration rewards, or improved efficiency when rerolling Traits, there are several Enchants that can help. Let’s go through the complete list.

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Project Aura Enchants Guide – Effect, Best Enchants,

There are currently 12 Enchants in Project: Aura, divided between Combat, Exploration, and Meta.

Combat Enchants

Combat Enchants are focused on improving your Units during battles. If you’re mainly trying to increase your damage output, critical stats, attack speed, or skill uptime, this is the category you should pay attention to.

Cooldown Reducer

Cooldown Reducer has a 5%–30% percentage range.

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When you use a skill, this Enchant gives you a chance to halve the skill’s cooldown.

This can be particularly useful on Units that rely heavily on powerful skills. Getting a higher percentage gives you more opportunities to trigger the cooldown reduction and use your abilities again sooner.

Crystal Crusher

Crystal Crusher ranges from 5% to 40%.

Its effect is straightforward: it increases the damage you deal to Crystals.

If you’re regularly fighting Crystal-related enemies or content, this Enchant can give your Units a noticeable advantage.

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Executioner

Executioner has a 10%–50% range and increases Crit Damage at the Enchant layer.

This is one of the Enchants you should consider if your build already focuses heavily on critical hits.

The higher the percentage, the stronger the additional Crit Damage bonus becomes.

Overcharge

Overcharge ranges from 5% to 30%.

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Whenever you use a skill, it gives you a chance to double the damage of that skill.

Because this effect can potentially double your skill damage, Overcharge can be very useful for damage-focused builds, especially when combined with Units that have strong abilities.

Precision Edge

Precision Edge ranges from 5% to 35%.

It increases your Crit Chance at the Enchant layer.

If you’re building around critical hits, this can work particularly well alongside Executioner. One improves your chance of landing critical hits, while the other increases the damage those critical hits deal.

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Swift Strike

Swift Strike has a 5%–30% range.

This Enchant increases Attack Speed at the Enchant layer.

For Units that benefit from attacking frequently, Swift Strike can be a strong option because faster attacks can improve overall damage output.

Exploration Enchants

Exploration Enchants are designed for players who spend a lot of time completing explorations and farming materials, rewards, catalysts, and Enchant-related items.

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Bonus Haul

Bonus Haul ranges from 5% to 50%.

While you’re in a party, it increases the drop rate of your main crafting materials.

The maximum percentage is quite high compared with several other Enchants, so this can be a useful choice if your main goal is gathering crafting materials efficiently.

Expedition Boost

Expedition Boost ranges from 5% to 25%.

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When you complete an exploration, this Enchant gives you a chance to double all of your rewards.

Unlike an Enchant that simply increases one specific drop rate, Expedition Boost can potentially affect your entire reward payout when it activates.

Orb Hunter

Orb Hunter has a 5%–30% range.

It increases your chance of getting Enchant Orbs when completing Hard or Expert explorations.

If you’re actively farming Enchant Orbs to improve your Units, this is one of the more directly useful Exploration Enchants to look for.

Pathfinder

Pathfinder ranges from 5% to 30%.

While you’re in a party, Pathfinder reduces the duration of explorations.

This is more about efficiency than increasing the size of your rewards. If you’re running explorations repeatedly, reducing the time required can help you complete more of them over the same period.

Scout

Scout has a 5%–40% range.

While you’re in a party, it increases the chance of named catalyst drops appearing.

If you’re farming specific catalysts, Scout can be especially useful because it directly improves your chances of finding those named drops.

Meta Enchant

There is currently one Meta Enchant listed: Reroll Saver.

Reroll Saver

Reroll Saver ranges from 5% to 30%.

When performing a Trait Reroll, this Enchant gives you a chance for the reroll to not consume Scrap.

This can be a very useful quality-of-life Enchant if you’re frequently rerolling Traits, since successful activations allow you to save Scrap and continue rerolling without spending as many resources.

Enchants give you another way to customize your Units in Project: Aura. With Combat Enchants improving things like damage, critical hits, cooldowns, and attack speed, Exploration Enchants helping with farming, and Reroll Saver reducing the cost of Trait rerolling, each category has a clear purpose.

If you’re building a damage-focused Unit, I’d start by looking at the Combat Enchants and comparing the bonuses with your existing stats. For farming, the Exploration options can be much more valuable, especially if you’re trying to collect crafting materials, catalysts, or Enchant Orbs.

As you obtain more Enchant Orbs and better percentage rolls, you can gradually replace weaker Enchants with stronger ones and optimize your Units for whatever content you spend the most time playing.

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