VV Ultimatum Visionary, Anger & Wood Ability Guide
Published 10 Aug 2026, 5:27 am · 8 min read
If you’ve been keeping an eye on the latest VV: Ultimatum updates, there’s quite a bit coming with this one. The update is adding new abilities including Visionary, Anger, and Wood, along with a new dungeon, matchmaking expansion, and other changes.
The showcase gives us a pretty good idea of how these abilities are going to work in actual combat. Some of them are especially interesting because they aren’t just simple damage moves — they have mechanics that can completely change how you approach a fight.
So, let’s go through everything shown in the showcase and break down what each ability actually does.
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VV: Ultimatum New Update Features
The update log already teases several new additions. The biggest ones shown are the new dungeon, the new Visionary, Anger, and Wood abilities, and an expansion to the matchmaking system.
The new dungeon also appears to feature some pretty intimidating bosses. One of the bosses shown in the preview looks almost like a massive bat, so this definitely seems like something players will need to prepare properly for rather than casually walk through.
There’s also a new code shown in the update information, which appears to give around 50 rerolls. If you’re trying to get one of the new abilities, that’s definitely worth using before you start spending your existing rerolls.
VV: Ultimatum Wood Ability Showcase
Let’s start with Wood, since its moves are probably the easiest to understand.
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The first move shown is Emerging Forest. When you activate it, you slam the ability onto the ground and summon wooden growths from the floor.
The interesting part is that the summoned wood automatically tracks nearby opponents. So you don’t necessarily have to perfectly aim the attack yourself.
That makes it look particularly useful against players who are constantly moving around. Instead of simply throwing out a stationary attack and hoping they walk into it, the wood follows the opponent.
Wood Bark Armor
Wood also has a defensive ability called Bark Armor.
When activated, it surrounds the player with wood armor and provides damage reduction. So Wood isn’t purely an offensive ability — it can also give you some extra survivability during a fight.
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The showcase also mentions upgrades that improve the armor.
At Level 8, the armor receives increased damage reduction, meaning you’ll take even less damage while it’s active. The armor’s duration can also be increased through upgrades.
That’s an important detail because the ability isn’t permanent. Once the armor expires, you’ll have to wait before you can use it again.
So if you’re using Wood, timing Bark Armor properly could matter quite a lot. Using it too early and wasting its duration could leave you without your defensive option when you actually need it.
Wood Can Track Grounded Opponents
One small detail from the showcase is actually pretty useful.
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The Wood attack can still target opponents even when you’re using it from above. The summoned wood travels down toward grounded enemies instead of simply requiring you to be standing at the same level as them.
That gives the ability a little more flexibility than you might initially expect.
Wood Mode and Recast Mechanics
Wood also appears to change when you’re in its mode.
In its base form, you have the regular attack where you essentially punch or strike the ground. Once you activate the mode, however, the ability gains an additional recast mechanic.
The showcase also demonstrates a meter at the bottom of the screen that fills as you deal damage. As the meter increases, your character becomes larger, giving you a clear visual indication that the ability is powering up.
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And yes, the character gets noticeably bigger as that meter builds.
This seems to be one of the more unique parts of Wood’s gameplay because your performance during the fight directly contributes to building up the ability.
Wood M2 and Execution
The M2 shown during the showcase is particularly nasty.
The move appears to be connected to the execution mechanic teased earlier. However, the important detail is that the execution only happens when the opponent is at low health.
So you shouldn’t expect to instantly execute someone who still has plenty of HP.
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Once the opponent reaches the required health threshold, though, the move can finish them off. The showcase even demonstrates the character being killed through the execution effect, so this definitely isn’t just a cosmetic animation.
If you’re fighting against Wood, keeping your health low is going to become even more dangerous because you may be entering execution range.
VV: Ultimatum Visionary Ability Showcase
Now we get to the really interesting one: Visionary.
Visionary seems to have one of the most unusual mechanics in the update because it revolves around an Imagination Bar.
And this isn’t just another meter that increases your damage. It directly affects how your abilities behave.
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Visionary M1 Pillar Attack
The first Visionary M1 showcase shows the player activating the ability and summoning pillars from the ground.
The pillars rise up underneath the opponent and impale them.
It’s a pretty straightforward offensive attack at first glance, but Visionary becomes much more interesting once its passive starts coming into play.
Visionary Rebirth Animation
Another part of the Visionary showcase shows a special animation where the character appears to be reborn.
This gives Visionary a much more distinctive feel compared with a standard ability where you simply activate a move and deal damage.
The exact practical implications depend on how the final ability works in-game, but the showcase clearly indicates that Visionary has several custom animations tied to its mechanics.
Visionary M2 Can Deal Huge Damage
The Visionary M2 also looks extremely powerful.
During the showcase, the attack melts through the opponent’s health surprisingly quickly.
That alone would make the move useful, but the real reason Visionary stands out is what happens when you have enough Imagination.
Visionary Imagination Bar Explained
This is probably the most important mechanic shown in the entire Visionary showcase.
Visionary has an Imagination Bar, and once you reach 75% Imagination, you unlock a special passive effect.
When the passive is active, using one of your abilities can summon a clone alongside you.
That clone then performs the same move.
So, for example, if you activate an attack while the passive is ready, you aren’t necessarily the only one performing the move. Your clone joins in and copies the attack.
That can dramatically increase the pressure you’re able to put on an opponent.
Visionary Clone Passive Lets You Recast Moves
But there’s an even crazier part to this mechanic.
After the clone performs the ability, you’re able to recast the same M1 or M2.
Normally, you’d expect to have to wait for the cooldown before using the move again. The clone mechanic changes that.
Because the clone effectively performs the ability alongside you, the move doesn’t immediately go on its normal cooldown in the same way.
In simple terms, Visionary can allow you to use the same move twice.
That’s why the 75% Imagination threshold is so important. You don’t simply want to throw your abilities out randomly. Building the meter and then using your strongest move when the clone passive is available could give you a much stronger combo.
How Visionary Could Work in Combat
The basic idea seems to be:
Build Imagination → reach 75% → activate a move → clone copies it → recast the move → pressure your opponent again.
That gives Visionary a very different playstyle from Wood.
Wood seems to focus more on damage, tracking, defense, and building power through combat, while Visionary revolves around resource management and duplicating abilities.
If the mechanics remain similar in the final release, Visionary could be especially dangerous in the hands of someone who knows exactly when to spend their Imagination.
Visionary vs Wood: What’s Different?
Both abilities have some pretty strong mechanics, but they seem designed for different types of players.
Wood looks more straightforward and reliable. You have tracking attacks, defensive armor, a damage-based meter, mode mechanics, and an execution option. It’s a nice mix of offense and defense.
Visionary, meanwhile, looks much more mechanic-heavy. The Imagination Bar and clone system give it a higher skill ceiling because you have to think about when to use your abilities and when to save your resources.
If you like constantly attacking and getting stronger during a fight, Wood looks interesting.
If you prefer setting up a mechanic and then suddenly overwhelming your opponent with duplicated attacks, Visionary is probably the more exciting choice.
What About Anger?
The update showcase also confirms that Anger is one of the new abilities being added alongside Visionary and Wood.
However, the footage provided here doesn’t go into the same level of detail for Anger’s individual moves. So rather than guessing what each move does, I’d wait for the proper Anger showcase or the full ability release before treating specific mechanics as confirmed.
For now, the major confirmed takeaway from the update preview is that Anger is part of the new ability lineup, while Visionary and Wood are the two abilities that received the detailed move showcase in this footage.
VV: Ultimatum New Dungeon and Bosses
The abilities aren’t the only thing coming with the update.
A new dungeon is also shown in the update preview, although the footage mainly focuses on the bosses rather than showing the complete dungeon experience.
One of the bosses has a huge bat-like appearance, so it definitely looks like the dungeon is going to have some challenging encounters waiting inside.
With new abilities arriving at the same time, it makes sense that the developers would introduce stronger PvE content for players to test them against.
VV: Ultimatum Matchmaking Expansion
The update also mentions a matchmaking expansion.
While the showcase doesn’t explain every detail of the matchmaking changes, it’s another major part of the update alongside the new dungeon and abilities.
This should make the overall update feel considerably bigger than simply adding three new abilities.
After watching the showcase, Visionary is easily the ability that caught my attention the most.
The 75% Imagination mechanic sounds simple when you first hear about it, but once you see the clone actually copy your attack and then allow you to recast the move, it becomes much more interesting.
Wood is also looking solid, especially because it isn’t locked into one role. You’ve got tracking attacks for offense, Bark Armor for defense, a meter that grows as you deal damage, and an execution mechanic for finishing low-health opponents.
So if you’re planning to jump into the new VV: Ultimatum update, these are definitely abilities worth keeping an eye on. Visionary looks like the more technical option, while Wood looks like the more versatile all-rounder.
And with the new dungeon, bosses, matchmaking expansion, and Anger joining them, this update is shaping up to be a pretty substantial one.
