The Visionary Schrift has finally arrived in VV: Ultimatum, and if you’ve been wondering whether it’s actually worth using, there’s quite a bit going on with this one.
Visionary isn’t just about throwing out a few ranged attacks. Its kit revolves around Enlightenment, Inspiration, crowd control, clones, spikes, guns, and an execute mechanic that can finish off low-health opponents. Some of the abilities are pretty straightforward, while others can become nasty when combined with the right passives.
So, let’s break down the entire Visionary moveset and what each part of the Schrift actually does.
VV Ultimatum Visionary Schrift Guide – All Skills, Abilities
Your starting ability is called Enlightenment, and this is basically the mechanic that gives you access to Visionary’s main abilities.
When you activate and charge Enlightenment, you gain access to two different skills:
- Spikes
- Breeze Prison
You use an Enlightenment stack to activate one of these Visionary abilities, so managing your stacks is an important part of the kit.
Visionary Spikes
The first ability is Spikes, and this one is pretty much what you’d expect from the name.
You summon spikes that deal damage to your opponent, although there is a little bit of startup before the attack actually comes out.
On its own, it’s a fairly simple damaging ability. Where things get more interesting is when you start combining Spikes with the right passives.
One of the showcased passives allows the spikes to ignore Crumple and Ragdoll, which can make the attack much more dangerous in combos.
Instead of your opponent simply getting knocked out of your combo, you can potentially continue applying pressure while they’re being hit.
That’s where I think Visionary has some room to become much stronger than it initially looks.
Breeze Prison
Next up is Breeze Prison, and honestly, this is probably one of the more interesting abilities in the entire kit.
When you use it, your opponent gets launched into the air. The move also gives you an opportunity to use other attacks while they’re caught up in the effect.
That means you can potentially use Breeze Prison to set up additional attacks rather than treating it as just a standalone move.
It also deals a decent amount of posture damage, which gives it another purpose outside of simply launching someone.
The downside is that Breeze Prison can be blocked, so you can’t just throw it out recklessly and expect it to work every time.
Still, the ability to knock someone into the air and potentially hide other attacks inside the sequence makes it a pretty interesting combo tool.
Inspiration and Enlightenment Stacks
This is where Visionary gets a little more complicated.
You’ll have an Inspiration bar, and as you build Inspiration, you eventually reach maximum Inspiration.
Once you get close to or reach maximum Inspiration, you gain another Enlightenment stack.
This is useful because you don’t necessarily have to manually activate Enlightenment every single time just to get access to one of your Visionary abilities.
In simple terms, the loop works something like this:
Build Inspiration → gain Enlightenment → spend the stack → use Spikes or Breeze Prison.
So if you’re actively fighting and building Inspiration, you can keep getting additional opportunities to use your Visionary skills.
That’s probably going to be one of the biggest things to learn if you’re trying to get the most out of the Schrift.
Visionary Mode
Once you activate your mode, the moveset expands quite a bit.
One of the main additions is guns, along with additional passives and an ultimate-style ability.
Visionary’s guns aren’t anything completely revolutionary compared with what we’ve seen in other Bleach Roblox games, but they’re still useful for giving the Schrift some additional ranged pressure.
The gun attack is blockable and parryable, so your opponent can still defend against it.
There’s also a nice little bonus: you don’t immediately lose access to the guns when your mode ends.
According to the showcase, the guns remain available for a while even after the mode finishes, which gives Visionary some extra value outside of the actual transformation.
Visionary Clone Passive
Visionary also has a passive that can create a clone when you use certain moves, including the guns and Spikes.
This looked like one of the more interesting passives in the showcase, although it wasn’t functioning properly for the player demonstrating the Schrift.
The exact requirements weren’t completely clear from the showcase, so this may depend on progression or another condition.
If the clone works as intended, though, this could become one of the more useful parts of Visionary because it gives you another layer to your attacks and combos.
Visionary’s Mode Ultimate
Visionary also gets a special ultimate-type ability during mode.
You need to build enough Inspiration stacks while you’re in mode to gain access to it.
The most important part of this ability is its execute mechanic.
If your opponent drops to around 12.5% HP or lower, the move can automatically execute them.
That’s obviously a pretty huge threat during a fight because once your opponent gets low enough, they have to be extremely careful about giving you the opportunity to finish them.
And if you activate the ability while they’re not low enough to be executed, they instead get stunned.
So even when you don’t get the instant kill, the move can still provide value by interrupting your opponent.
Visionary Ability Passives
The passive tree is where Visionary starts becoming much more interesting.
One of the showcased passives is called Me, Myself, and I, which appears to be connected to the clone mechanic.
The idea is that your abilities can create a clone of yourself when you use certain moves.
There are also passives that improve the damage and behavior of your Visionary attacks.
The standout passive from the showcase is the one that allows Spikes to ignore Crumple and Ragdoll.
That could be particularly strong for combo-focused builds because you’re essentially removing some of the defensive interruption that normally gives your opponent a chance to recover.
Best Things About Visionary
After seeing the full showcase, there are a few things that immediately stand out.
Breeze Prison gives Visionary some useful crowd control and combo potential.
Spikes provide reliable damage and can become much stronger with the right passive.
The Inspiration system gives you a way to generate additional Enlightenment stacks during combat.
The guns give you extra ranged pressure during and after mode.
And then there’s the 12.5% execute, which gives the mode a very scary finishing mechanic.
The biggest appeal, though, is probably how customizable the Schrift could become once players start figuring out the best passive combinations.
Is Visionary Worth Using?
I’d say Visionary looks like a solid and fairly versatile Schrift, rather than something that’s immediately broken from the showcase alone.
The basic moves are useful, but the real potential seems to come from combining the abilities with the right passives.
The ability to ignore Ragdoll and Crumple with Spikes could lead to some pretty nasty combos, while Breeze Prison gives you opportunities to set up additional attacks.
The clone mechanic is also something I’d keep an eye on once it’s properly working.
So, if you’re planning to use Visionary in VV: Ultimatum, don’t just judge it by the basic moves. The passive setup is going to matter a lot, and that’s probably where players will eventually find the strongest builds.
