Jujutsu Shenanigans Secret Nanami Ultimate Variant Guide

There’s something sneaky tucked into the latest Jujutsu Shenanigans update, and if you only read the update log, you probably wouldn’t have a clue how to activate it.

The notes basically tell us there’s “one new ultimate variant.” Cool. Very helpful.

That hidden variant belongs to Nanami, and thankfully the activation method isn’t some ridiculous ten-step combo. It revolves around his base moveset, marking your opponent, using the correct move, and immediately activating your Ultimate at the right moment.

Alongside that secret, the update brings 10 new emotes, a Victory Flash, changes to Skill Builder, a Switcher buff, Creator Clash adjustments, and several smaller additions.

I’ll start with the Nanami secret because that’s probably why you’re here, then we’ll go through the new emotes and the other changes worth knowing about.

How to Use the Secret Nanami Ultimate Variant

You need to be playing Nanami to trigger the new Ultimate variant.

More importantly, you activate the secret while you’re still using Nanami’s base moveset.

The mechanic revolves around Nanami’s Stabilizer interaction, which can be turned into a Black Flash under the right conditions.

Here’s the important sequence:

Mark your opponent → use Move 4 → immediately press G to activate your Ultimate.

Timing matters here.

Don’t use Move 4 and then stand around wondering what to do next. You want to activate your Ultimate directly afterward.

If you’ve done it correctly, Nanami should immediately transition into his Ultimate.

So, in keyboard terms, the sequence is basically:

Mark → 4 → G

That’s the part the update log doesn’t really explain.

Nanami Ultimate Variant Not Working? Check This First

If you’re trying the combination and nothing special is happening, I’d check the setup before assuming the variant is broken.

Your opponent needs to be marked first.

That’s an easy step to overlook when you’re testing the secret for the first time. You can’t simply walk up to someone, press 4 and then G and expect the entire interaction to work regardless of setup.

The Ultimate input also needs to follow Move 4 quickly.

Think of it as one continuous combination rather than two completely separate actions.

Get the mark ready, activate your fourth move, and immediately follow with G.

Once you’ve got the timing down, it’s actually surprisingly simple for something the developers decided to hide behind such vague patch notes.

Why the Secret Nanami Variant Is Easy to Miss

Normally, you’d expect an update introducing a new Ultimate interaction to tell you which character received it or at least give you a hint about activation.

Not here.

The update log only references a new Ultimate variant without properly explaining how players are supposed to trigger it.

That’s why you could easily play Nanami normally and never realize there’s another interaction available.

Once you know the Mark → 4 → G sequence, though, there’s not much else to memorize.

10 New Emotes Added to Jujutsu Shenanigans

The update also introduces 10 new emotes.

Some are simple animations, while others are considerably more elaborate. There are references scattered throughout them as well, although not every reference was identified during the showcase.

Rather than guessing at references that weren’t confirmed, here’s what the demonstrated emotes actually look like.

Charge Emote

The first new emote shown is Charge.

It’s one of those animations where players familiar with the reference will probably recognize what it’s going for immediately.

It’s fairly straightforward compared with some of the crazier emotes further down the list, but it’s another fun animation to throw into your collection.

Street Cat Emote

Next is Street Cat.

Again, this is more of a fun cosmetic animation than something with an actual gameplay purpose.

That’s really what most Jujutsu Shenanigans emotes are about anyway—giving you something ridiculous to do between fights or after completely disrespecting somebody with a combo.

Humming Bassline Emote

The Humming Bassline emote comes with its own recognizable-sounding musical element.

If you’re collecting emotes because of their music and presentation rather than just the character animation, this is one worth checking out.

The exact reference wasn’t confirmed in the showcase, so I’m not going to pretend it’s definitely tied to something specific.

Trust Me Emote

Another new addition is the Trust Me emote.

This is part of the same batch of 10 additions and has its own animation sequence.

It’s another relatively simple one compared with some of the more elaborate animations added alongside it.

Great Captain Emote

Then we have Great Captain.

This is another emote that appears to reference something specific, although the exact source wasn’t identified during the showcase.

The accompanying audio makes the whole thing feel even more like an inside reference for players who know where it comes from.

Victory Emote

The Victory emote is exactly the kind of thing you’d expect people to start using immediately after winning a fight.

The showcase suggests it may be a Subaru-related reference, although that wasn’t completely confirmed.

Either way, the animation and audio make it fit pretty naturally as a post-fight emote.

Just don’t be surprised when someone uses it after winning with approximately three HP remaining.

Strike a Ton Emote

Strike a Ton might be one of the more interesting additions in this batch.

Instead of feeling like a completely random animation, it appears to incorporate movements resembling attacks and abilities already familiar to Jujutsu Shenanigans players.

During the animation, you can spot sequences resembling things such as Choso’s Piercing Blood and Hakari-style movements.

It almost feels like you’re rapidly cycling through references to different moves.

Out of the new emotes shown, this is definitely one of the cleaner ones.

Alien Emote

The Alien emote takes its time.

Seriously, don’t activate this one expecting some two-second animation.

It’s much slower and more relaxed than several of the other additions, with the accompanying music doing a lot of the work.

If you like longer, chill emotes rather than quick reactions, Alien should fit nicely into your collection.

Photographer Emote

Photographer is where things get more interactive.

The Photographer emote works as a duo-style emote when you’re positioned near another player.

That makes it much more fun to use socially than an animation where your character simply stands there alone.

Get another player nearby and you can properly see the interaction play out.

I can already see people using this one for screenshots.

Carousel Emote

Then there’s Carousel.

This one gets weird in a good way.

Activating Carousel produces multiple little versions of your character around you, creating what basically looks like a collection of mini-you characters as part of the animation.

It’s one of the more visually memorable emotes from the update and definitely stands out compared with the simpler additions.

New Victory Flash Explained

Emotes aren’t the only cosmetic addition.

There’s also a new Victory Flash available through the shop.

Victory Flashes appear when you actually win, so you’ll need to equip it and complete a match before seeing the full effect properly.

The newly demonstrated one produces a slash-style effect across the screen after the victory.

It’s fairly simple.

Don’t expect a massive cinematic sequence or something that takes over the entire game. It’s more of a clean finishing touch that appears when you’ve won.

Switcher Buff & Black Flash Variant

Switcher also received an important buff.

One of the interesting interactions involves its Black Flash variants, including the Pebble Throw interaction where you can follow the move with R.

The changes make Switcher capable of putting out noticeably more damage.

If you haven’t played the character recently, don’t judge the current version purely from how it felt before the update. The damage increase makes these interactions considerably more threatening than they were previously.

It’s one of those smaller patch-note changes that could have a much bigger effect once players start optimizing combos.

Skill Builder Gets Major New Changes

Skill Builder received some of the biggest behind-the-scenes additions in the update.

Most notably, creators now have access to Particle Emitters/VFX-related options.

That might sound like something only builders care about, but it could have a pretty noticeable impact on the custom movesets people create.

Until now, there’s only so much you can do visually while working within existing effects.

Giving creators more control over particles means custom abilities can potentially look much more distinct rather than feeling like slightly rearranged versions of existing attacks.

I’m especially interested to see what people make once they’ve had enough time with the new tools. Jujutsu Shenanigans players already get pretty creative with Skill Builder, so more VFX control is probably going to result in some completely ridiculous custom moves.

Early Access Requirement for Skill Builder Moves

There’s also an access change you need to know about.

According to the update showcase, you now need the Early Access Game Pass to access certain moves through Skill Builder.

That’s worth keeping in mind if you’re wondering why something another player can use isn’t available on your side.

It isn’t necessarily a bug or missing option—you may simply not have the required access.

Creator Clash Rework

Creator Clash has received another rework as well.

The update introduces changes centered around an arena-style system, altering how that portion of the game operates.

This is one of those changes where player opinion will probably matter more after everyone has spent more time with it.

Some people will prefer the new structure; others may have liked how Creator Clash worked before.

Either way, if the mode suddenly feels different when you return, you’re not imagining it.

Changes to Destruction, Ranked & Anti-Run Systems

The update isn’t only new content.

There are also adjustments affecting:

Destruction
Ranked
Anti-run mechanics
General fixes

The anti-run changes are particularly relevant to actual fights because systems designed to stop players endlessly avoiding combat can affect how matches flow.

These aren’t as immediately flashy as a secret Nanami Ultimate or ten new emotes, but they’re the kind of changes regular players will probably feel over time.

Emote Gifting Has Also Changed

There’s an additional emote-related change worth mentioning.

The update introduces an option connected to gifting 10 emotes, with the recipient then being able to choose an emote.

So the update isn’t simply expanding the emote pool; it’s also giving players another way to share or obtain them.

With 10 new emotes arriving at once, the timing makes sense.

Roblox Innovation Awards Notification

You may also notice a Roblox Innovation Awards voting notification appearing while playing.

The game can display a prompt encouraging players to vote for Jujutsu Shenanigans.

This doesn’t affect Nanami, your moveset, or the new emotes, so there’s nothing you need to do with it to access the update content.

It’s simply part of the current in-game messaging surrounding the awards.

How to Do the Nanami Secret Variant Quickly

If you’ve scrolled all the way down here just looking for the combination, here’s the part you need to remember:

1. Use Nanami.
2. Stay in the base moveset.
3. Mark your opponent.
4. Activate Move 4.
5. Immediately press G.
6. Nanami transitions into the Ultimate variant.

The most important part is the timing between Move 4 and G.

Once you know that, there’s really no giant secret puzzle involved.

Everything New Covered in the Jujutsu Shenanigans Update

The update includes the secret Nanami Ultimate variant, which is activated through the Mark → Move 4 → G interaction.

There are also 10 new emotes, including Charge, Street Cat, Humming Bassline, Trust Me, Great Captain, Victory, Strike a Ton, Alien, Photographer, and Carousel.

Beyond those headline additions, there’s a new Victory Flash, a Switcher buff, Black Flash variant interactions, emote gifting changes, Creator Clash adjustments, Ranked and Destruction changes, anti-run improvements, and major Skill Builder additions such as Particle Emitters.

Certain Skill Builder moves now also require the Early Access Game Pass.

It’s quite a bit more than the mysterious “one new ultimate variant” line in the update log makes it sound like.

Is the Secret Nanami Ultimate Variant Worth Learning?

Absolutely.

Not because it’s particularly difficult, but because there’s basically no reason not to learn it if you’re already playing Nanami.

The entire setup boils down to remembering:

Mark → 4 → G.

That’s it.

The only part that may take a couple of attempts is getting comfortable with how quickly you need to follow Move 4 with your Ultimate input.

The more interesting long-term change might actually be Skill Builder.

Particle Emitters don’t sound nearly as exciting as discovering a secret Ultimate on update day, but giving creators more control over VFX could completely change how custom movesets look over the next few weeks.

And knowing the Jujutsu Shenanigans community, somebody is probably already using it to create an attack that turns the entire screen into a particle-effect nightmare.

For Nanami players, though, remember the important bit: mark your target, press 4, and hit G immediately afterward. Once you know the trick, the supposedly secret Ultimate variant isn’t very secret anymore.